If the enemy air region is heavily defended with fighters, the bombers may need to be escorted. All this bomber does is Strategic Bombing, with modules on it that amplify its night-time effectiveness, and an armor plate (optional) to make it take fewer losses. Disrupting enemy support planes (and protect allied support planes). if you're only doing one sortie at night, then you're going from ((100% + 100% + 10%) / 3) = .7 to ((100% + 100% + 55%) / 3) * 120% = 1.02, a 45.7% overall increase in output. Do you like to use Strat bombers, . CAS deals damage directly to enemy divisions in combat. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. You can find that here: https://www.youtube.com/playlist?list=PLBCKdXwKFwShORB2SBpH_GgokEmM9EdFs A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). The naval base itself will get damaged as well during successful attacks, but empty bases cannot get attacked. If your target is beyond CAS range, then you can have 10K CAS and theyre useless. I only start bombing if I know this would be a even fight or I might even lose if I don't slow down the enemy war machine. I meant that the doctrine reduces night bombing penalty by 50% (or is at least supposed to reduce it). They are meant to be used en-masse, the goal being to inflict damage faster than your opponent has the ability to repair and completely cripple them for as long as you want to bomb them for. bombing results are fairly noisy. A regiment (vertical column) can only hold batallions of its type (e.g. Once a new air wing is created, it will take several days for the planes to arrive at the air base. The first mission with a valid condition is the only mission flown by that air wing during that mission opportunity. How quickly you build intel isn't clear, but adding more scout planes to an air wing reliably increases the rate at which intel is generated. Hearts of Iron 4 MP in a nutshell(Hearts of iron 4 multiplayer)Too many bombers.Go check out: https://www.twitch.tv/unhistoricalEpisode 186Mods: Spot opti . Tank designs before 1940 are not included; their design should be similar to the designs listed below. It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. They are super expensive and need to be escorted by Fighters to be worth the cost. Strategic Bombers are not worth investing in unless you have the capability and resources to make your own Willow Run. A new air wing is deployed from the air base screen. Interception. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. Bomb their airbases until they've no room to fly from. Base minesweeping efficiency by plane type, Due to a bug, these bonuses only work if the air region includes a friendly land province. Intel advantage + air superiority can go from 25% to 40% bonus. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. I agree about that. In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. From Hearts of Iron 4 Wiki. This meant that Germany didn't have the infrastructure to move supplies and units easily, as well as not being able to produce more, which is a big problem especially in the late game. TAC bombers have a horrendous strat bombing stat. A division consists of 5 combat regiments and 5 support companies. Each type of an air wing has a defined air superiority power value that describes how effective it is in domination of the sky (see table below). Are signal company and recon company worth it? They're generally pretty useless. Make sure your tanks have at least 80% reliability, preferably 90%. This item will only be visible in searches to you, your friends, and admins. The air support bonus can be observed in the tooltips that appear when you hover over icons for land units stats shown in the battle display. Strategic bombers are very expensive to construct and in many cases a significant number are required to have any meaningful impact. Available for: Fighter, Heavy Fighter, Jet Fighter. in the air region without regard to the number of air wings present. They improve the following stats of aircraft executing the respective mission type[1]: Escort Efficiency belongs to the same family of modifiers but has no effect. Strategic bombing. This is a community maintained wiki. If you place a Scout plane inside an air zone with combats, they will contribute towards air superiority bonus, even though they will do no damage to air units nor ground/naval targets. (this information is out of date the By Blood Alone DLC completely changed air technology). Doctrines can increase this penalty by multiplying the final air support penalty by 1 + the bonus from doctrine (ex. Support companies are typically very cheap and provide strong bonuses to your divisions. Each type of aircraft built upon light airframes also has a carrier variant that can be researched. Everything from fighting for air superiority, protect your bombers and intercept enemy bombers. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night which should result in overall higher damage when bombing full-time (and especially when only bombing during the night, obviously). All air stuff is worthless except heavy fighters. Valve Corporation. Is the strat bombers worth it. All of their airfields became overcrowded (because they were wrecked) and their civilian factories were flattened so they couldn't repair them as quickly as I bombed them. The enemy side's average division air attack is . For example, with 60% air superiority the enemy will suffer a 7% penalty to defense and breakthrough. These planes will continue to air drop mines to the assigned strategic region until 1000 mines have been laid in the region, at which point the region is considered to be fully saturated with mines. Like their lighter counterparts, Heavy Fighters can perform Air Superiority and Interception air missions. Though expensive, they can be well-worth the cost. Send an attach to countries that are at war to receive 10% War Support, and 20% of their army xp gain. Aim for 30 ORG or higher when designing your tank divisions. Lovenought 6 yr. ago. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. Pushing with infantry and CAS often works against a weak enemy. Available for: Strategic Bomber, Jet Strategic Bomber, Tactical Bomber, Jet Tactical Bomber. Hearts of Iron 4 1.12.6 patch notes reinforce HoI4 War Effort. Deals damage to enemy divisions on the ground. 90% -> 99%. The effective and hard cap that scout planes can contribute to intel are. . They can perform Air Recon air missions. TACs are great for their versatility. However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. I don't actually think there is a real defence against them, given that any player that seriously uses them will throw 20k+ at you at once - enough to destroy every building in the entire continental USA in a week or so. Very cost-effective way of killing the enemy navy. All trademarks are property of their respective owners in the US and other countries. Irl strategic bombing was very effective in numbers. The maximum damage reduction of 75%[8] is already achieved at 10.7[8][9][10] average anti-air attack. These variants are able to launch from and land on aircraft carriers. If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. There is also a Reorganize option that allows greater control over moving planes between two or more wings of the same type. For example, if a NAV1 hits a heavy cruiser 1, the NAV1 will do 1.5 points of damage. All trademarks are property of their respective owners in the US and other countries. if you don't do it/for CAS, you should just turn off night missions, since they're not worth the AA losses. However, convoys auto-repair between each attack, and most aircraft are too weak to sink a convoy in one attack. I composed the music for the Battle for the Bosphorus pack. Bombs enemy ships. Decreased soft attack, hard attack, breakthrough and defense. When it does, it can shoot down a fraction of attacking planes up to 0.5%[11] (air attack). If you can win without bombers, you should do so, since you'd rather be able to use their factories and infrastructure without waiting for repairs. No, they're worthless. Enabling pilot exercises will disable all other missions. The biggest drawback of strategics are that conquered land takes ages to rebuild. World War II bombers were inaccurate, and therefore the amount of bomb damage varies greatly from day to day. To perform multiple missions simultaneously, create multiple smaller wings and assign a wing to each individual mission. Heavy fighters are more effective than light fighters in this role. See, PDXCON Sank the entire fleet in like 3 months. Read the rules though as they are often banned. Wings with this mission will participate in land combat throughout the strategic region. Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber, Strategic Bomber, Jet Strategic Bomber. The rate of mine clearing depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. The actual amount is a random value up to that portion (i.e. A port strike mission is an air attack against enemy ships located in a naval base. Naval bomber/Patrol: Bomb and kill enemy ships (much more cost-effective than building your own ships!). Tanks are very expensive, build planes first. I think they changed it to local time a few patches ago so there'll be exactly one night sortie per day except maybe in polar winter? Destroys ships that lie in port. bombers but in multiplayer you do need them, atleast if youre meeting "good" players. The increased numbers are shown in the Intel Ledger in the Diplomacy screen for a country. Up to -30% movement speed to enemy divisions. If you spot a mistake then you are welcome to fix it. on Paradox technology, Legal Since intel is are not that good, don't bother building them. To gather intel% on the industry/army/air of the country, the Scout planes can be assigned to any air zone and build up the intel bonus (to the intel tabs) over time. Hi, let me introduce myself! Since the (combination of) 1940 Small Airframe and 1940 Engines III are extremely strong, you should try to rush those technologies. Only start building tanks when you have achieved full air superiority! I will not bother to strat bomb an area that I know I can break and take quickly. They may get targeted by naval anti-air. Create an account to follow your favorite communities and start taking part in conversations. In HOI3 you could decide whether to target factories, air bases, infrastructure, ports, etc. Note that in the same way as naval bombers are better at killing ships than tactical bombers fighters are better at killing fighters than heavy fighters; the difference is primarily range.