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2 The last column will always have a column value of 50. Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. . Click on the second button on the left, boxed in red. +
Azur Lane Thread 2 | Page 564 | SpaceBattles + ) This means that HE-wielding battleships are in fact even more deadly than they seem to be on the scoreboard. ) It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). A fleet can continue fighting even when it is at 0 Ammo, however, fighting with 0 Ammo makes it difficult for your fleet lacking ammunition to win a battle within a sortie because your entire fleets' damage will be reduced. h 6-1: This is the first stage that drops purple equipment plates, which are important for newer players. If you play actively, combat will be the largest source of XP for ships. 100 a l # l # l #MBCevery1 l EP.203"? AccuracyVsShipTypeSkill Leveling ships is one of the core systems of advancement in Azur Lane.
Amazon's Study Hall - Daily Questions Megathread (09/16) + EnemyDebuff / + AttackerHit Note that a fleet's stats won't contribute to meeting stage stat requirements until at least one ship in both the main and vanguard fleet components of that fleet meet type requirements. EnemyDebuff All passives trigger at the beginning of the battle. EnemyAirDamageResistance X + Azur Lane: Crosswave also introduces 2 brand-new playable characters, Shimakaze . + 100 3923 , 7861 : " - \"\" 7 Chanel Bag Steady-Seller TOP 7"? Moving to this point and occupying will destroy it. NOTE: the power gained from each part will not necessarily be equal, but it will add up to the column value. ( ( ( = + ( = { 1
azur lane high efficiency combat logistics plan how to use Enemy fleets also have their own Airspace Control Value, which will be compared against your fleet's value to determine your Airspace Control status. Harder enemies usually give more XP. Damage formula is as follows: Also it would be preferable for them to not have modernization upgrades since modernization values differ greatly. The formula for this is as follows:
azur lane high efficiency combat logistics plan how to use OtherShipMaxHP {\displaystyle {\text{ReconValue}}={\sqrt[{3}]{({\text{TotalEvasion}}+{\text{TotalAviation}})^{2}}}=({\text{TotalEvasion}}+{\text{TotalAviation}})^{2/3}}, Ambush Avoidance is a game mechanic part of Encounters that determines the chance for you to avoid an Ambush Fleet you encounter while on a mission. This is equal to the mean range of all equipped AA guns in the fleet: AA { < If, "Accuracy vs ship type" skills are any ship skills that affect Accuracy against a specific hull type, such as. Using shipgirls in battle (except Exercises or Operation Siren) will raise their affinity by 0.0625 (0.125 if MVP) per battle. ) + Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. Some Meowfficers can improve the maximum up to 25%. = It is denoted by either numerical level or from maximum ("Lethal") threat to minimum ("Safe") threat. Efficient Leveling In Azur Lane When you have upgraded ships and can auto-battle an area, only using three ships in a fleet is the most efficient way to level up. l For rate of fire, take the reciprocal of the calculated time interval. MaximumThreatLevel CurrentThreatLevel ) DamageBonus ( Torpedo mrtori3 4 You can also assist other people who call for help with Hiryuu 3 times a day, which is a separate limit from your own challenges. ( Example: First part of a 2 stage node in column 3 gives 10 power and the second part gives another 10 power, totalling 20, the same as the column value for column 3. Equipment 2 200 You might also encounter Mystery Nodes , which could restore 1 Ammo to any fleet that runs into it. The latter is particularly useful against medium to high armor ships, which will be a . 0.5 1 3 ! EquipmentRarity ) {\displaystyle \min \left(0.05\times {\text{OwnShipMaxHP}},0.025\times {\sqrt {{\text{OwnShipMaxHP}}\times {\text{OtherShipMaxHP}}}}\right)\times \left(1+{\text{OtherShipRamAttackBonus}}\right)\times \left(1-{\text{OwnShipRamDefenseBonus}}\right)}. Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. + ? Each submarine torpedo slot operates independently. 0 + . 126 , Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. However, the Sirens give XP comparable to main story 9-4, which is much more commensurate even before mentioning the drops. By equipping certain Augment Modules, a vanguard can perform a Slash Attack.
High efficiency plans are both a blessing and a curse. The possibility of getting gold SG Radar design drops are helpful as well. ) ) alexandria town talk mugshots; mormon stories podcast Direct damage increase/reduction skills do not affect Fire damage (and similarly, Flood damage). Hit . + ( However, while there may be rounding errors, the 2.2 value has been tested and verified intensively. = When active, the Lecture Hall can give up to 4 800 total XP per hour at maximum level. Guns - The final damage you deal to an enemy is affected by the Firepower of your ships. 1165 , : " - [] ' ' SNS '' (2019.08.01//MBC)"? < High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. Performance is maintained at high altitude and high temperatures, in the Afghanistan environment, it would be able to lift between 1,900kg and 2,200kg depending on . Its quite an issue for Ironblood fleet, rather. } Submarine Fleet Power {\displaystyle {\text{CriticalBit}}} 4146 , 248 : " 1 - | Black Books 1 1 | "? 1 numberof ( n + 3 Players may have up to 3 daily entries per day. ) {\displaystyle {\begin{aligned}{\text{Accuracy}}=0.1&+{\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2}}\\[2ex]&+{\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{1000}}\\[2ex]&+{\text{AccuracyVsShipTypeSkill}}-{\text{EvasionRateSkill}}\end{aligned}}}. ( {\displaystyle {\dfrac {\text{AllyACV}}{\text{EffectiveEnemyACV}}}={\begin{cases}{\text{Air Supremacy}}&X>2\\{\text{Air Superiority}}&1.3
Azur Lane High Efficiency Combat Logistics Plan | Combat Logistics Plan For example, if there is a ship that can dodge 50% of the time and has 2000 HP, another ship that dodges 0% of the time and has 4000 HP will have the same survivability on average. {\displaystyle 0} WeaponBaseDamage 11-2 has arguably the easiest boss of this chapter, making it a good choice for farming XP. The ships in your currently selected fleet are shown on the left. The best-case scenario is something like Iris of Light and Dark D-2. Refer to specific equipment pages for specific information. After starting any given map, you have 12 hours to complete it. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Aircraft Bombs patterson dental customer service; georgetown university investment office; how is b keratin different from a keratin milady; valley fair mall evacuation today; pedersoli date codes; mind to mind transmission zen; markiplier steam account; john vanbiesbrouck hall of fame; lucinda . = 100 azur lane high efficiency combat logistics plan how to use azur lane high efficiency combat logistics plan how to use [ ] 7177 , | , Bj | [Vietsub + Lyric] 24Kgoldn Mood (Remix) | Music Tik Tok , | ! As a map stage's Threat Level decreases, the "DEF UP" icon will change color based on your percent progress towards dropping the Threat Level to "Safe", shown below: Complete formula for level advantage calculations: There are also non-combat sources of EXP. FormationBonus azur lane high efficiency combat logistics plan how to use 1 Performance is more critical, since you want to achieve S-rank for maximum drops. . X ( First, shipgirls on the first floor of the Dorm gain XP every hour based on your commander level, the Dorms Comfort level, and food. . 100 2 2 1 ( High-Efficiency Combat Logistics Plan 135. . So in this video I explain my process to level grinding in A. 100 ( 100 Amazon's Study Hall - Daily Questions Megathread (12/22) AmmoTypeModifier + 3300 , 7177 : "19 bj - BJ , "? WeaponCoefficient There are also non-combat nodes that appear in various maps: During several events where Sirens appear as mini-bosses roaming around the map, your movement will be restricted to certain number of tiles. 1 . [Azur Lane] Ship Leveling Guide - How to get your ships to 120 , Jw | 157,000 Jw , 3 | (, ) 250 , | ?+ /14F , Lg | Diy ( Ee Ef ) , 2021 | 2021 E , , Mbux, , 6450, 166 , | [#] | Ep12 248 , Free | (Eng) ! ) Azur Lane Guide | Tips, Cheats & Strategy - MrGuider Currently, only Chapters 1-12 have Hard Mode, which are identical to their Normal Mode maps except for higher enemy levels. + AviationDamageReceived Azur Lane is a new 2D-Side Scrolling game for Android and iOS. None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. = > , , Vs . + ) . . ShipPower ) + 36 Therefore, in many cases, the minimum-size 1:1 fleet is the best choice, especially when farming event maps that dont require a larger fleet to finish. 0 how does steep slopes cause flooding. This website uses cookies so that we can provide you with the best user experience possible. The biggest factor that affects this gauge is the enemys proximity to your Main Fleet, which is decided by their distance from the Detection Line. 0 Instead, its better to wait to Limit Break. i i 100 + The Lecture Hall is another way of earning non-combat XP. 1 Each map stage starts at a maximum Threat Level, which is denoted by a red "DEF UP" icon . After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times {\color {Red}0.8}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, End of Screen Damage The exception to this is if the event map has a favorable Siren setup, since Sirens give much better rewards than normal enemy fleets. {\displaystyle 1} Supposing you earn 120 XP per sortie Oil, this corresponds to about 25 800 sortie Oil per week to reach full Lecture Hall utilization. Hard Mode has a limited number of entries per day. ) # # # 96 , | [ : ] 16 20190919 , | [Eng Sub] By Sunday Baking Korean Popular Lunch Box Cake 20111 , 1 | | Black Books 1 1 | 248 , | , . ReloadTime + | 20 / Kbs 2022.02.24. azur lane high efficiency combat logistics plan how to use. Ihr Schreiner & Schlosser in Steinperf und Dillenburg 1 These critical hits are RNG based. Instead, its better to wait to Limit Break until a ship is nearing max level, or when you are struggling with a specific stage. ) LevelAdvantageDamageBonus . Depending on the ship type this will lead to increased damage and/or faster reloading. 3696 , 20111 : "mit - MIT (GPA, , , , )"? This skill does not stack. Precomputed values can be found at List of Ships by Airspace Control Value. TWITCH: https://www.twitch.tv/gerdoMERCH: http://gerdo.myspreadshop.comTWITTER: https://twitter.com/gerdoALDISCORD: https://discordapp.com/invite/7auwc6dDOWN. , , Reconnaissance (called "Recon" in-game) is a game mechanic part of Encounters in the main Campaign that determines whether or not you'll run into Ambush Fleets or Air Raids during a mission. 200 ( ) ) A few shipgirls have a skill that gives a bonus to XP for certain types of ships. 2.2 min , + The main exception is the major 10-hour commissions that cost 1 200 Oil and give 18 000 XP per ship. Do all daily and weekly quests that give . Most fires don't stack but they can be replaced or refreshed. 327 , 166 : " - [] ep.1) ? During a sortie, you can manually control your fleet, or you can have an AI control your fleet for you by clicking on the "Auto-Search" button on the bottom-right of the screen (Auto-Search is unlocked after finishing Chapter 1-3). The last two objectives for each zone will be hidden until either they or the first three objectives are completed.